Loop Series: 3 different game performances project:

[8Bit Bebop], [Loop-Hoop], and [Loop Pa Pow].

2015 December, 2016  January-May

[8Bit Bebop] was exhibited at New Blood XL, in December 2016, at the Links hall, Chicago. (Link),
[Loop-Hoop] was exhibited at Poly Play 2016 in February 2016, at LeRoy Neiman Center of School of Art Institute of Chicago.  (Link).
[Loop Pa Pow] was exhibited at the M.F.A Thesis show in May 2016, at Sullivan Gallery School of Art Institute of Chicago.  (Link).

Related Articles:  https://palliateblog.wordpress.com/2016/05/12/getting-off-at-saics-mfa-show/

In the game’s universe, the audience is encouraged to participate in a series of video games that will teleport them to a psychedelic, mind-bending cyberspace. The player starts from the lowest level of “No Country for Women” (여자를 위한 곳은 없다). Male chauvinists, sexists, anti-feminists, and misogynists are represented as evil monsters which block the protagonist’s path. This universe, or the fictional world of monsters and spirits whose images are inspired by my real-life events, can only manifest in its totality when both the mental realm (on the abstract and the cognitive level) and the tactile realm (on the physical and the material level) are simultaneously activated.
The goal of Loop Pa Pow is to break through all the boundaries restricting the protagonist, jump over the obstacles, smash the enemies to ascend to the highest level, and finally move into another world. Interacting with both inner space (the video game) and outer space (the performance) doubles and activates the space of the performance.

To me, this deliberate rejection of boundaries is also an act of rebellion against rigid rules and enslaving social norms. By bringing symbolic and abstract game characters into the physical world, I want to truly materialize the concepts and ideas that these spirits embody.

For more information about Loop series project,
click here.

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